PlayStation
Expression

How It Works

What happens to a note after you play it

Everything in Chords - the strums, the squeeze, the shake, the touch - comes down to one idea: every string carries energy, and a note lasts exactly as long as its string has some.

  • Playing a string gives it energy. How much depends on how hard you played - a flick fills it, a graze barely wakes it.
  • Energy drains on its own. A ringing string fades the way a real string fades, and when the energy is gone, the note ends. Nothing else decides when a note stops - there's no fixed note length anywhere in the instrument.
  • Low strings hold energy longer. A bass note outlasts a high one from the same strum, so a rung-out chord dies from the top down.
  • Playing a ringing string tops it up. Re-strike before it fades and it swells rather than restarting cold.

Everything else on these pages is a way of pushing that energy around:

GestureWhat it does to the energy
The squeezeDrains it - gently for a palm mute, completely for a choke
The shakeFeeds it - ringing strings keep ringing while you move
Shaping by touchRides it - your finger sets how loud the ringing chord sits
The plantHolds it - a planted string doesn't fade at all

How long strings ring by default, and how much your playing speed matters, are the Ring, Bias and Dynamics settings - see the settings panel.

Alongside its energy, every string carries a second quality - how bright or plain its voice is - that your touch also steers. Where both of them go when they leave the instrument is the MIDI story.