PlayStation

Drums

A beat from two sticks

Drums is MIDIpad's weirder side. It isn't a finger-drumming surface: the two sticks stream the groove - the left stick keeps time on the hi-hat, the right stick drives the kick, and the snare backbeat joins when you push for it - while the face buttons land individual hits over the top, the d-pad plays figures around the beat, and the triggers hold the dynamics. Tilt a stick and the beat plays; the further round it points, the busier the subdivision; let go and it stops.

MIDIpad plays the kit itself from a set of samples, and sends on the MIDIpad Drums port at the same time. Out of the box it sends standard General MIDI percussion, so any GM-mapped drum kit works unconfigured. See Set up your DAW.

The drums surface on stage

At a glance

The left thumb keeps time, the right thumb drives the low end, and the bumpers reshape the feel. Nothing plays until a stick tilts, and everything stops when you let go.

Left stickLeft stick

The timekeeper

A closed hi-hat stream; direction picks the subdivision.

Right stickRight stick

The kick stream

The timekeeper's mirror, voiced as the kick.

Left stickRight stickEither stick, at the rim

The backbeat

Push all the way out and the snare joins on 2 and 4.

L3L3

Ratchet the timekeeper

Hold to double the hi-hat stream's rate.

R3R3

Ratchet the kick

Hold to double the kick stream's rate.

L1L1

Half-time

Hold and every stream stretches; the backbeat moves to the 3.

R1R1

Double the backbeat

Hold and only the snare doubles.

CrossSquareTriangleCircleFace buttons

Single hits

Kick, snare, closed hat, open hat.

D-pad up/downD-pad left/rightD-pad

Figures

Hold a direction and the hi-hat plays around the beat - offbeats, pickups, and their corners.

L2L2

The lean

Squeeze and the whole machine plays harder; release and it sits back down.

R2R2

The snare roll

Squeeze and the snare rolls, thickening with depth.

OptionsOptions

Switch to Chords

The other instrument, one press away.

Every drum here can be pointed at a different note and channel with a licence. See Kits and voice mapping.

Two things to know before you start:

  • The sticks are streams, not drums. Direction chooses the subdivision, and the beat holds itself steady for as long as you hold the stick.
  • The backbeat is a push, not a button. It arrives when a stick reaches the rim and leaves when you ease off.

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